Trapshooters Forum banner
81 - 91 of 91 Posts
Discussion starter · #81 ·
Seems too easy to me. I’ve got everything set on professional and I break AAA scores all day long. Either it’s easy or there’s a major difference in my real gun and the sim gun.
That's interesting. Sometimes I get on a roll and think something similar, though usually I shoot just a bit better than my IRL scores.

Just to check though -> are you a AAA shooter? :)
 
Seems too easy to me. I’ve got everything set on professional and I break AAA scores all day long. Either it’s easy or there’s a major difference in my real gun and the sim gun.
I find the same. I’ve never run a 25 in real life Trap but I have run 100 in VR, once. Skeet is also “easier” but not as dramatic a difference. Sporting is similar to real life but I figure out my trouble birds sooner with the diagnostics.

Interestingly, my kids real life and VR scores pretty closely mirror each other and he’s a far better shot than I am. I don’t think it’s helped his trap game so much but definitely helped with his skeet and sporting scores.

Regarding DryFire, my son used every day that he didn’t shoot at the club before VR was an option. He started Trap at 12 and ran his first 100 at 13. I absolutely believe it helped, especially the 100 plus mounts every day.
 
That's interesting. Sometimes I get on a roll and think something similar, though usually I shoot just a bit better than my IRL scores.

Just to check though -> are you a AAA shooter? :)
I have held AAA27AAA scores before. But I haven’t shot but a few hundred rounds the past year and my VR scores and real life scores are much different. I think the patterns are too large in the VR. When I get to real shooting I find that I’m shooting in front of targets more often. Obviously the recoil changes things as well.
 
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

Just for fun!!! Treat it as a different shooting game.
 
Just for fun!!! Treat it as a different shooting game.
Good article posted today on Shot Gun Life online magazine about this subject.

 
Good article posted today on Shot Gun Life online magazine about this subject.

I read the article and looked up the grip she used, the stock has a base price of $4,235 and the VR grip is an additional $2,200. It’s neat, but I’m not sure it’s $6,435 neat.

And she put it on a 725 Trap so the stock and the grip is worth twice the rest of the gun.
 
Discussion starter · #88 ·
I read the article and looked up the grip she used, the stock has a base price of $4,235 and the VR grip is an additional $2,200. It’s neat, but I’m not sure it’s $6,435 neat.

And she put it on a 725 Trap so the stock and the grip is worth twice the rest of the gun.
I’ve seen the Grip+ option for adding VR but I hadn’t looked at the price. My understanding (which I’ll admit was casual) was it was a version of their normal stock that let you detach the palm swell and swap in the VR controller holder. So tbh I figured the price you quoted must be wrong. But in a moment of judgement I went to their website - and I have to admit it looks a LOT like your callout on price is correct.

for something that competes with TSK and precision stocks I get it’s not cheap. But I don’t think it’s a $2200 + a new stock neat. I feel pretty good about the two highly adjustable stocks the folks sell to use in VR. The article I feel isn’t that fair as most VR shooter use weighted simulated stock. Not “lightweight” ones. Mine matches the weight of my perazzi. I’d love it to be exactly the same - and I’ve been meaning to tweak the balance some. I’d been putting it off but not paying $2200+ is very motivating. ;-)
 
I read the article and looked up the grip she used, the stock has a base price of $4,235 and the VR grip is an additional $2,200. It’s neat, but I’m not sure it’s $6,435 neat.

And she put it on a 725 Trap so the stock and the grip is worth twice the rest of the gun.
U are reading it wrong. He made a grip piece for the vr. The grip on these modular stocks can be switched out with a few screws...I had a custom grip made for my TSK for 800 dollars.. by doing this she is using her actual gun with the VR system. Then she can swap the grip back to the actual grip she uses for shooting..
it's actually pretty genius.

Nope, U are correct.. I reread the it.. Basically unless U were in the market for this stock and ordering a new one, the cost would be excessive..
still pretty genius though
 
I’ve seen the Grip+ option for adding VR but I hadn’t looked at the price. My understanding (which I’ll admit was casual) was it was a version of their normal stock that let you detach the palm swell and swap in the VR controller holder. So tbh I figured the price you quoted must be wrong. But in a moment of judgement I went to their website - and I have to admit it looks a LOT like your callout on price is correct.

for something that competes with TSK and precision stocks I get it’s not cheap. But I don’t think it’s a $2200 + a new stock neat. I feel pretty good about the two highly adjustable stocks the folks sell to use in VR. The article I feel isn’t that fair as most VR shooter use weighted simulated stock. Not “lightweight” ones. Mine matches the weight of my perazzi. I’d love it to be exactly the same - and I’ve been meaning to tweak the balance some. I’d been putting it off but not paying $2200+ is very motivating. ;-)
where r u guys seeing the VR piece being 2200? If U don't have a grip plus stock it would be expensive.
Nevermind I just saw it..
if U get the upgraded wood it's 1100-3300, so U would get this instead when ordering.. but if U are upgrading the existing wood the price would be 2200..I guess, if U were in the market for a Grip +, and U ordered it that way to begin with the price is in the ballpark of the new one with better wood..otherwise, it's a hard pass
 
If this had an adapter for your real gun I would def plunge into it. Like a shotkam on your barrel. But otherwise a no for me because you have to buy the gun part.
 
81 - 91 of 91 Posts