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Are you having drift problems with your right hand controller?
I am. The VR shotgun sometimes has a mind of it's own and wanders
from my line of sight. I have only shot doubles so far.
I got this Tuesday ordered textureVR gun will arrive tomorrow caint wait
i am experiencing same problem as you ti hink my right hand is moving closer to my face.
its hard without stock to keep it where it is to be
 
Started using this a few months back as a practice aid for sporting clay shooting
Found it very good and realistic
But my actual shooting has deteriorated so much was averaging 75with the odd 80+ now lucky to hit 50
Stopped using it but I think it's going to take a while to recover
 
I am kind of new to this as well and have both the Mega Duck Hunter VR stock and TextureVR stock. Both are very good but I think I am going to set the MDH up for the wife and Texture for myself. I am tinkering with them both for feel and balance. IT IS VR afterall and won't match the real deal. But, i'm trying. One thing I found that helped is that once you get the stocks feeling pretty good then you dial in the visuals with the software. I am a right-handed tow-eyed shooter so I am comfortable moving the headset to the left a little due to interference with the stock. I'm not sure there is a cure for that right now. Then, I close my left eye so I am just looking through the right lens and line up the gun the best I can that way. A couple other things I did was buy the kick-eez palm swell and put those on the grips. Plus, I took a dremel to my TextureVR to modify the grip to my liking. It's not perfect but it will get me through the winter to work on mechanics and mainly eye excercises. Spend the extra $'s and go with MDH or Texture. They have both been very good to work with.
 
I hope someday they will come up with a system so I can use my own gun.

I'm sure along the tech way they will. Things are invented and improved every day.

Looks like a deal when you consider shell and range fees just to practice any more.
 
I have the Texture VR stock and the Mega Duck Hunt stock. Both are very nice and would recommend getting one or the other. It makes playing the game so much better and realistic. I use mine daily mainly to shoot trap but I'll mix it up a little with some bunker and skeet. At least I'm not on the couch thinking about shooting, now I can actually work on some mechanics and keeping my eyes active.
 
I have the Texture VR stock and the Mega Duck Hunt stock. Both are very nice and would recommend getting one or the other. It makes playing the game so much better and realistic. I use mine daily mainly to shoot trap but I'll mix it up a little with some bunker and skeet. At least I'm not on the couch thinking about shooting, now I can actually work on some mechanics and keeping my eyes active.
I think I’m leaning toward the Duck Hunt stock. Mostly because the stock more closely resembles his PFS, down to the plastic comb. We bought the DryFire system a couple years ago and it really improved his shooting. But he has started shooting sporting and skeet as well and we don’t have a big enough wall to practice those sports with that setup. We went and shot trap and sporting yesterday and in sporting he picked up about 6 birds on 50. I commented that I was really impressed. He said he practiced for a few HOURS on his new headset! With the DryFire it was usually something he “had” to do daily, but he really likes Clay Hunt.
 
Discussion starter · #52 ·
Coming back to this thread after a bit as I've continued to use the simulator.

Overall, I continue to really love the Clay Hunt VR app and use it pretty often. I do have a bit of the concern about it getting me a bit off on trap/continental which I shoot a lot in real life (due to subtle but important differences). So I try not to use it for a huge number of repetitions - even though the concern may be misplaced, having it in my head isn't good :) . Where I found it incredibly useful is skeet, which I don't really get to do very often (not available at the closest club to me). Using the simulator I was able to really get a lot of reps in sustaining lead and visually switching between targets in doubles. Back in November with family traveling I had more time and made the longer trip for a few weekends to the other club I frequent that does have skeet. I'd taken some classes in the past but never really put the practice in - and hoped between the simulator and more trips on the weekends I could up my game, and break a 25 at least once. Through that I have really improved - breaking multiple 25's in skeet which had always eluded me. I'm pretty sure the Clay Hunt VR's ability to practice a ton inbetween was a big part of that. Plus - as mentioned before, it really is just fun. Next up for me is to work the sporting clays courses in the games more.

On the same theme - I recently tried out a similar simulator for pistol - Ace - Immersive Shooting Experience. Because of their subscription/pricing scheme I was a bit skeptical (you pay for the app and they send you the controller as part of the package). But having received the "pistol" controller and trying it just for 45 minutes or so last night I'm sort of sold on it. The simulation feeling is great and the controller is well weighted and does feel rather close to holding a real 2011 handgun.
 
Rich,

Thanks for circling back with an update! I’ve been hoping you would do so as I know you have the DryFire system as well. Do you find yourself using Clay Hunt more than DryFire (for American Trap anyway )? I bought the Mega VR stock for my son and he really enjoys using it. Doing his nightly gun lifts with DF is something he “has” to do. With VR it’s something he wants to do.

Cheers
 
Discussion starter · #54 ·
Rich,

Thanks for circling back with an update! I’ve been hoping you would do so as I know you have the DryFire system as well. Do you find yourself using Clay Hunt more than DryFire (for American Trap anyway )? I bought the Mega VR stock for my son and he really enjoys using it. Doing his nightly gun lifts with DF is something he “has” to do. With VR it’s something he wants to do.

Cheers
Yeah - I'm definitely using it more than the Dryfire. Though - the comparison isn't 100% fair because I'd been off the dryfire for a while and when I set it up again a few months back I maybe made the mistake of updating the software to the newest version. I run on a Mac and in my experience I tend to have some issues with upgrades from them - and ran into one this time. Specifically the verbal call wasn't working well at all. I did speak to them and end up with another update a while back. but I dragged my feet in setting it up.

I think I agree with your son that the VR is a lot more fun. But for me the one issue with the Dryfire system is that the 2D projection meant that visually tracking a target was just super different than IRL. I've been doing some vision therapy the last few months that I think has really helped with that. And it's reconfirmed my belief that the VR experience is a lot closer to what you need to do with your eyes vs. Dryfire. I'm still a proponent of the dryfire for a lot of things - but I'm not using it so much. Now that you mention it though I should probably work through whatever that software issue was and maybe give their trigger mechanism a try.
 
I'm a believer in the Dryfire system as well. Using it nightly took my son from shooting in the high 70's to hitting his first 100 strait in less than a season. That being said, we are space constricted to a 10 foot shooting screen which was fine for Trap but when he added skeet and sporting to his competition roster there was no reasonable way to practice the other sports with Dryfire. The VR has been great for him, I've just been hesitant to get rid of the Dryfire system as I had a hard time believing the VR is as good as it seems to be.

If you're interested in sharing your eye exercise routine here or in another thread I'd be interested in hearing about that as well.

Cheers
 
Its helped me quite a bit just to get the leads down and build some muscle memory for when birds buzz you. I made my own gun stock out of PVC pipe and toiletpaper rolls for like $10, I will see if I can find a pic of it. You can't pump the gun but it works great for a semi and is just to get the hands holding something fixed.

I basically did this but used duct tape on slit paper rolls:
 
Discussion starter · #59 ·
I realized I'd posted some videos way back ago - but they looked odd in that sight picture was super wrong. I've since realized you can set record mode with your choice of the dominant eye -> it was previously set to record the left eye. I figured it wouldn't hurt to come back and show the simulator in a more accurate light.

I've uploaded a round of double's trap and one of skeet (in nighttime simulation). The latter as now that @docbombay is back I'd hate for him not to have a skeet example to make fun of


 
Discussion starter · #60 ·
As long as I'm updating the thread - coincidently there was a nice Youtube rundown of the system recently.


The video felt pretty comprehensive - definitely worth a watch if you're curious. BTW - I'd recently tried the pigeon hunt in game to change things up once in a while and it's as much fun as it looks in his video. :) Though I'm generally not shooting from the hip like he is.
 
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