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Anyone using Clay Hunt VR for practice and/or just fun?

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24K views 90 replies 34 participants last post by  zuma1  
#1 ·
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


Image


 
#45 ·
I am kind of new to this as well and have both the Mega Duck Hunter VR stock and TextureVR stock. Both are very good but I think I am going to set the MDH up for the wife and Texture for myself. I am tinkering with them both for feel and balance. IT IS VR afterall and won't match the real deal. But, i'm trying. One thing I found that helped is that once you get the stocks feeling pretty good then you dial in the visuals with the software. I am a right-handed tow-eyed shooter so I am comfortable moving the headset to the left a little due to interference with the stock. I'm not sure there is a cure for that right now. Then, I close my left eye so I am just looking through the right lens and line up the gun the best I can that way. A couple other things I did was buy the kick-eez palm swell and put those on the grips. Plus, I took a dremel to my TextureVR to modify the grip to my liking. It's not perfect but it will get me through the winter to work on mechanics and mainly eye excercises. Spend the extra $'s and go with MDH or Texture. They have both been very good to work with.
 
#49 ·
I have the Texture VR stock and the Mega Duck Hunt stock. Both are very nice and would recommend getting one or the other. It makes playing the game so much better and realistic. I use mine daily mainly to shoot trap but I'll mix it up a little with some bunker and skeet. At least I'm not on the couch thinking about shooting, now I can actually work on some mechanics and keeping my eyes active.
 
#50 ·
I think I’m leaning toward the Duck Hunt stock. Mostly because the stock more closely resembles his PFS, down to the plastic comb. We bought the DryFire system a couple years ago and it really improved his shooting. But he has started shooting sporting and skeet as well and we don’t have a big enough wall to practice those sports with that setup. We went and shot trap and sporting yesterday and in sporting he picked up about 6 birds on 50. I commented that I was really impressed. He said he practiced for a few HOURS on his new headset! With the DryFire it was usually something he “had” to do daily, but he really likes Clay Hunt.
 
#52 ·
Coming back to this thread after a bit as I've continued to use the simulator.

Overall, I continue to really love the Clay Hunt VR app and use it pretty often. I do have a bit of the concern about it getting me a bit off on trap/continental which I shoot a lot in real life (due to subtle but important differences). So I try not to use it for a huge number of repetitions - even though the concern may be misplaced, having it in my head isn't good :) . Where I found it incredibly useful is skeet, which I don't really get to do very often (not available at the closest club to me). Using the simulator I was able to really get a lot of reps in sustaining lead and visually switching between targets in doubles. Back in November with family traveling I had more time and made the longer trip for a few weekends to the other club I frequent that does have skeet. I'd taken some classes in the past but never really put the practice in - and hoped between the simulator and more trips on the weekends I could up my game, and break a 25 at least once. Through that I have really improved - breaking multiple 25's in skeet which had always eluded me. I'm pretty sure the Clay Hunt VR's ability to practice a ton inbetween was a big part of that. Plus - as mentioned before, it really is just fun. Next up for me is to work the sporting clays courses in the games more.

On the same theme - I recently tried out a similar simulator for pistol - Ace - Immersive Shooting Experience. Because of their subscription/pricing scheme I was a bit skeptical (you pay for the app and they send you the controller as part of the package). But having received the "pistol" controller and trying it just for 45 minutes or so last night I'm sort of sold on it. The simulation feeling is great and the controller is well weighted and does feel rather close to holding a real 2011 handgun.
 
#53 ·
Rich,

Thanks for circling back with an update! I’ve been hoping you would do so as I know you have the DryFire system as well. Do you find yourself using Clay Hunt more than DryFire (for American Trap anyway )? I bought the Mega VR stock for my son and he really enjoys using it. Doing his nightly gun lifts with DF is something he “has” to do. With VR it’s something he wants to do.

Cheers
 
#54 ·
Yeah - I'm definitely using it more than the Dryfire. Though - the comparison isn't 100% fair because I'd been off the dryfire for a while and when I set it up again a few months back I maybe made the mistake of updating the software to the newest version. I run on a Mac and in my experience I tend to have some issues with upgrades from them - and ran into one this time. Specifically the verbal call wasn't working well at all. I did speak to them and end up with another update a while back. but I dragged my feet in setting it up.

I think I agree with your son that the VR is a lot more fun. But for me the one issue with the Dryfire system is that the 2D projection meant that visually tracking a target was just super different than IRL. I've been doing some vision therapy the last few months that I think has really helped with that. And it's reconfirmed my belief that the VR experience is a lot closer to what you need to do with your eyes vs. Dryfire. I'm still a proponent of the dryfire for a lot of things - but I'm not using it so much. Now that you mention it though I should probably work through whatever that software issue was and maybe give their trigger mechanism a try.
 
#56 ·
I'm a believer in the Dryfire system as well. Using it nightly took my son from shooting in the high 70's to hitting his first 100 strait in less than a season. That being said, we are space constricted to a 10 foot shooting screen which was fine for Trap but when he added skeet and sporting to his competition roster there was no reasonable way to practice the other sports with Dryfire. The VR has been great for him, I've just been hesitant to get rid of the Dryfire system as I had a hard time believing the VR is as good as it seems to be.

If you're interested in sharing your eye exercise routine here or in another thread I'd be interested in hearing about that as well.

Cheers
 
#58 ·
Its helped me quite a bit just to get the leads down and build some muscle memory for when birds buzz you. I made my own gun stock out of PVC pipe and toiletpaper rolls for like $10, I will see if I can find a pic of it. You can't pump the gun but it works great for a semi and is just to get the hands holding something fixed.

I basically did this but used duct tape on slit paper rolls:
 
#59 ·
I realized I'd posted some videos way back ago - but they looked odd in that sight picture was super wrong. I've since realized you can set record mode with your choice of the dominant eye -> it was previously set to record the left eye. I figured it wouldn't hurt to come back and show the simulator in a more accurate light.

I've uploaded a round of double's trap and one of skeet (in nighttime simulation). The latter as now that @docbombay is back I'd hate for him not to have a skeet example to make fun of


 
#60 ·
As long as I'm updating the thread - coincidently there was a nice Youtube rundown of the system recently.


The video felt pretty comprehensive - definitely worth a watch if you're curious. BTW - I'd recently tried the pigeon hunt in game to change things up once in a while and it's as much fun as it looks in his video. :) Though I'm generally not shooting from the hip like he is.
 
#61 ·
I was at the club I go to and someone recommended this with a Quest 3, we have a 2 that wasn't getting used so I loaded it up and now I am hooked, so addictive. I have the pro headband with battery on order and next will think about the stock as trying to use it with the two controllers is a challenge.
 
#67 ·
I am new to the forum and a huge fan of Clayhunt VR. No one has commented on the new feature that lets you shoot against "robots". I love this option as I found that I was shooting too fast and not consistently going through a pre-shot routine. Shooting against the robots forces me dismount the gun and go through a pre-shot routine each and every time. I also do not tire as quickly as I am taking a break between each shot.
 
#70 ·
OMG - the developer just add ZZ birds in a limited way to some of the sporting courses (Forest challenge #20 for example). I've never been able to shoot them IRL, but it's a real hoot in VR. It's not a true ZZ/helice ring as I understand it. One is doubles (which I've not heard of) and one is a single station. But it's still SO MUCH FUN. :)
 
#76 ·
I have both Clay Hunt VR and the Texture VR Real Stock Pro. I became really good at breaking simulated VR targets but it did not translate to real life, so I stopped. Both my Meta Quest 3 and stock are collecting dust. I need to get around to listing both on Craigslist/ebay/here (if I ever make it to 50 posts 🤣).

Counterpoint: A fellow shooter says the same VR setup helps him, and he broke 75 in a row when I shot with him Saturday morning (I don’t know why he didn’t go for 100 straight, but he only ever shoots three boxes and then leaves).
 
#78 ·
I saw this a week or so ago. I plan to get the whole set up to use during the winter. But was also looking at the dry fire system.

For those who have used both. Is the dry fire system worth the extra $$?

I am leaning to the VR, for the lower intro cost and less space requirements
I’ve owned and used both. The dryfire system is a cool piece of technology, especially given how long it has been available. But I think the VR system is better for most people in most ways. assuming you take the time to setup the stock to match your gun both in terms of configuration and weight - both physically and inside the simulation as to sight picture.

before the VR option existed I was a strong proponent of the Dryfire system. For a very new shooter who is working on gun mount and swing with their own gun it’s very good. And for an experienced shooter it’s a fun way to practice during crappy weather.

the VR system for me as two large advantages
1. Access to shooting a wide variety of clay sports. Unless you have a huge amount of space Dryfire doesn’t enable skeet or true sporting layouts. Having more options in less space and a more immersive experience is just better and also super fun. ;-) it let me greatly improve and practice my skeet game which I shot way less often than trap in real life.
2. the work of your eyes in VR is much closer to reality than in Dryfire. As the dryfire experience is physically 2D the work your eyes do to follow a target is quite different than the tracking in VR. I feel that makes a real difference in the learning/training experience.

the VR experience also lets you checkout a variety of other fun things including the Ace shooting simulator. Though the dryfire is better if you need an excuse to buy a projector to watch movies with family. ;-)
 
#79 ·
I have another question about the avatars in Clay Hunt VR. Yesterday I found out how to access them when I am shooting solo. Fun! Today, a friend and I thought we’d play in multiplayer and fill out a squad with 3 additional “opponents” avatars only to find (I think) that you can’t both play with avatars AND other humans. Anyone know if there will be this functionality in the future?