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Anyone using Clay Hunt VR for practice and/or just fun?

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24K views 90 replies 34 participants last post by  zuma1  
#1 ·
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


Image


 
#3 ·
The Meta Quest 3 (the newest) is $499 with the lower memory setting (which I suspect is more than adequate). The "game" itself is $20, and the stock is $249. I bought the more expensive stock which I realize now is exactly the same stock but with more weights (which you can also buy separately). So I'd say $800 or so. Oh, plus I have a $50 lens insert on order which I'm hoping will allow me to use it without my glasses which would be well worth it to me.

I sort of feel the app developers are selling themselves short. You don't need the stock to use the software, but I think some sort of frame would be required to make it realistic/useful. I know there are others but the sturdiness of this one built by shooters and with wood made me take the plunge and buy once, cry once on the stock.

Not cheap by any means. But you also can do other stuff with the headset - and I guess shells aren't cheap either (if it's a good trainer). ;-)
 
#4 ·
I have played it at a buddies place before but not seriously. Without the recoil and proper sight picture (as seen in your video you get to see the back of the receiver and your hand lol) it just doesn't feel like you can actually become a better shooter from it. Maybe that's just my quick and dirty take from playing it for an hour but I don't know how it would help long term.
 
#5 ·
What’s interesting to me is that experiencing it in 3d the sight picture looks different to me. If I line up the beads (or not) and look out I really don’t perceive the receiver when I’m focused on the target. At least at my sense is that everything isn’t all sharply in focus like the 2d video.

but I agree I’m not 100% sure. So far some of the errors I make seem consistent between the simulator and real life in terms of target focus So fingers crossed. ;-)
 
#8 ·
You can set the POI directly. When I get a chance I can probably grab a snapshot. But basically you can just set it to whatever you like in software. You can also I’ve figured out adjust the sight picture so the bead relationship when you shoulder the gun looks like what you’re expecting. There’s a pattern board section where one can confirm these all. So you’re largely configuring the stock to “feel right” relative to your gun and and mount. Then you can set POI and dial in expected sight picture.
 
#9 ·
I knew about it, and had been considering it. After your post, I decided to try it.

It’s awesome. I don’t have the stock yet, but can’t wait!

I think even without the stock, it’s great practice. Without the the stock it forces you to body shoot.

Extremely natural sight picture. As a two eyed shooter I perceive things under the barrel. I was covering some of the teal targets on the sporting course. Exactly how I perceive things in real life
 
#10 ·
Super glad you're liking it. :) That's really interesting about how not using the stock may have some benefits. I do really think the stock makes it really immersive. I'm thinking of adding some of the weights I bought as it fits like my Perazzi but swings faster as it's 2 lbs or so lighter.

I'm becoming more enamored as I keep using it. Similar to what you wrote I'm noticing my visual perceptions are pretty similar to real life. Last night I realized that some of the difficulties I think I was having with doubles might be coming down to my real gun has a sight blinder making the visual of which barrel to reference (been shooting two eyes the last couple of years). Once I was slightly more aware of that I was able to make an adjustment. Felt pretty cool.

And I really cannot get over the fun of shooting skeet and sporting in any room of the house. I started going through sporting pre-course and was super enjoyable.

Tomorrow I'm hoping to receive the inexpensive ($50) prescription lens to swap into the headset. It seems a bit too cheap to be true, but I'm looking forward to trying it without glasses.
 
#11 ·
I added some of the weights to the stock. Seemed like a nicely designed setup for it. I bet I can fine tune more. But just shouldering it outside the simulator it feels a lot more like my actual gun.

earlier it still had a lot of heft. But felt more a lighter hunting shotgun rather than a target one.
 
#13 ·
I already had a Quest 2, so after reading this I did some research on Clay Hunt VR and bought the game. I have been fooling around with it for two days now and I have to say that it is very realistic. I have a Pro Stock 2 on order that should arrive tomorrow. I think the stock is a must. While it's fun to shoot with just the controllers I wouldn't call it training.

If you are thinking about this I would say, go for it, it is a ton of fun.
 
#15 ·
I didn't have much success with this system and quit using it.

All was not lost however as I was able to recycle part of it for this years Bi-Star Halloween Costume Contest at the annual company Halloween party.

Last year @Rick Barker won Best Costume but was disqualified after he admitted he thought it was a come as you are party.





View attachment 1910711
Yeah, good thing I did not do a full body shave before the event, otherwise people would have noticed a lot sooner. I still think you ratted me out.
 
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#16 ·
I think I spk
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.
TLDR: Dang I typed too much, so in a nutshell, great program, well thought out, lots of options, can shoot with friends if they have the same setup. Definitely need a stock controller holder.

I think I spoke with you about the dryfire system a while back. I did get the system and installed and even went so far as to get an IR cartridge. Also, about 3 months ago I stumbled across the Clay Hunt VR app and went so far as to purchase both the Real Stock Pro and the MegaVR Duck Hunter. I have to say, I like the Duck Hunter a little better for my use, as it really does have a lot more options for the stock/comb adjustments and I can adjust the weight down easier for my two younger children (yes my 7 yo son and 9 you daughter love shooting VR trap).

The beauty of the Clay Hunt VR (which looks great on the quest 2 and amazing on the quest 3), is the ability to quickly change the speed of the clay with 3 settings (beginner, intermediate, and professional). You can easily adjust the clay size from realistic size to twice the size for beginners, and can even add a white circle to really help new and young shooters see the clay. You can easily check box very realistic and random wind to change the clays flight. But one of the best features is the target analysis after each shot (which can be turned off and on). You get to see your muzzle travel from hold until you pull the trigger, then you get a 30 inch circle target showing where you pulled the trigger and where the shot hit in relation to the target with a nice pattern.
If you're a trap shooter, you can easily practice singles, handicaps, and doubles. Plus you have the option of going into practice mode and shooting only one station of your choice. The same may be true for skeet, but I haven't tested it.

If you have friends who also have the setup, you can actually do a virtual trap/skeet/sporting clay game at the same time and you don't have to be in the same room, house, city, state, or even country.

If you have the stock controller (which I highly recommend) You have the option to change X, Y, and Z axis of the virtual shotgun, as well as Pitch, Roll, and Yaw where you can get a nice accurate representation of how you hold your real world gun. You can even easily flip between controller settings and a virtual pattern board with targets set at 16, 26, and 40 yards so you can quickly see how the changes affect your shot. (I have both and am pretty partial to the Duck Hunter, despite the plastic versus wood, the 3d printed parts are very well made and sturdy and a lot quicker and accurate adjustments can be made)

Keidaaski on youtube has a great review of Clay Hunt VR and comparison of both stock attachments. If you have any questions, Aleski (developer), Nick (MegaVR Duck Hunter, Lee (TextureVR Real Stock Pro), and Keidaaski (reviewer) are all very active on the Clay Hunt VR discord.

I've spoken at length with Nick, who does the MegaVR Duck Hunter, and Alexsi the developer of Clay Hunt VR on discord and both are very receptive to feedback. Both are huge shooting enthusiasts and have spent a huge amount of time in developing both products. Alexsi has gone to great lengths in incorporating the math into the program (Even using some of Dr. AC Jones work).

To me, Clay Hunt VR is just a modern interpretation of the old strap a flashlight to barrel and aim at the corners of the room or T Jordans wall board. You won't get the pull and recoil like you do in real life, but if you take it serious, get in your stance, you can definitely work on the muscle memory and smooth transition of following and leading the clay. With VR being used in other sports (Tennis, golf, baseball, etc) I definitely think it has a place in Trap/skeet/sporting clays as well.

The best part, the quest and stock are fairly portable. We spent fall break in the mountains, and my son had a singles shoot on the Saturday we were to get back. I took the quest and controller with me and had him run 200 singles with realistic clays, professional speed, and wind each night.

I'll make a note to mention it in the discord and see if anyone else is willing to chime in here.
 
#17 ·
TLDR: Dang I typed too much, so in a nutshell, great program, well thought out, lots of options, can shoot with friends if they have the same setup. Definitely need a stock controller holder.

I think I spoke with you about the dryfire system a while back. I did get the system and installed and even went so far as to get an IR cartridge. Also, about 3 months ago I stumbled across the Clay Hunt VR app and went so far as to purchase both the Real Stock Pro and the MegaVR Duck Hunter. I have to say, I like the Duck Hunter a little better for my use, as it really does have a lot more options for the stock/comb adjustments and I can adjust the weight down easier for my two younger children (yes my 7 yo son and 9 you daughter love shooting VR trap).

The beauty of the Clay Hunt VR (which looks great on the quest 2 and amazing on the quest 3), is the ability to quickly change the speed of the clay with 3 settings (beginner, intermediate, and professional). You can easily adjust the clay size from realistic size to twice the size for beginners, and can even add a white circle to really help new and young shooters see the clay. You can easily check box very realistic and random wind to change the clays flight. But one of the best features is the target analysis after each shot (which can be turned off and on). You get to see your muzzle travel from hold until you pull the trigger, then you get a 30 inch circle target showing where you pulled the trigger and where the shot hit in relation to the target with a nice pattern.
If you're a trap shooter, you can easily practice singles, handicaps, and doubles. Plus you have the option of going into practice mode and shooting only one station of your choice. The same may be true for skeet, but I haven't tested it.
Do you have a sense of which of the settings are "most correct"? My sense at times is that intermediate feels most like reality whereas "professional" I'm often perplexed of what I missed. I've been super curious about that but haven't seen it clearly asked and answered in other forums.
 
#19 ·
We have the vr system with the gun for shooting at the collegiate level and we are expected to practice at least 1 hr per week with it. We have to shoot trap/sporting clays/skeet all three for competition.

I really like shooting skeet and sporting clays on it just for the sake of getting reps in. I don’t like using it for trap as I feel it messes with my style of shooting for specifically trap.

Other than that I love the whole system.

Carts
 
#23 ·
It's an amazing simulation. When Max Verstappen isn't racing F1 cars for real, he's on his simrig doing virtual racing. I think it will get like that with shooting when more people get to try it.

I should say, I'm the owner of MegaVR. We're just a husband and wife team but the Duck Hunter is getting rave reviews and we're incredibly proud of it.

We will have a stand at The Great British Shooting Show in February, so anyone in the UK then can come and give it a try.

Thanks for your comments, Gedi! It is the adjustability of the Duck Hunter that really makes it stand out from the crowd. You can match it to your gun in fit, weight and balance to the point that you are really training your muscle memory as well as your reactions and aim. I think the sim does need a proper stock to be enjoyed fully and it has to feel like your own gun as much as possible.

But regardless of which stock you choose, it is an absolute gem of a simulator and the developer has done such a good job creating something that competitive shooters can use for training but that is also so accessible that I really think it will help grow the sport... I keep saying, future champions may well be hitting their first clays now in VR!

If you want to see more comments from actual users of the sim we have a growing collection of reviews.
 
#25 ·
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

I decided to try all of this and go balls-deep. I figured I needed to do something to get me through the winter and maybe help me with muscle memory, eye exercises, etc. If nothing else, it'll be fun and keep me busy. Plus, the wife and g'son wants to do it so I figured it would give them a way to try it without all the other expense.
 
#26 ·
My 7 yo son and 9 yo daughter love it. My 12 yo trap shooter really likes practicing doubles and handicaps with it. Its a lot of fun. I will say, if you're sharing between family members, you might want to look at the MegaVR Duck Hunter. It gives you a little more adjustability in size and weight. Also, you may have to make adjustments to point of aim for the controller when adjusting between shooters, but once you get the stock right and the pattern right, you can write everything down and plug it in when you change.
 
#27 ·
here is what I did to set mine up I know the instructions show laying the gun next to the VR stock or lay it over it. I still have a little tweaking to do but this helped oliviate some headaches and time. It works great but I am getting a couple of grips from them to modify to make it more like mine. one to F'up and the second for final. It's all an experiment, right? It'll get me through the winter!!
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#28 ·
here is what I did to set mine up I know the instructions show laying the gun next to the VR stock or lay it over it. I still have a little tweaking to do but this helped oliviate some headaches and time. It works great but I am getting a couple of grips from them to modify to make it more like mine. one to F'up and the second for final. It's all an experiment, right? It'll get me through the winter!!
That's a very clever idea. Thanks! I've been meaning to go back and do a bit of tweaking and I think I'll get out some butcher paper and try that.

Will be curious what you do on the grips modifications once they come in.
 
#31 ·
i got the Meta Quest 3 VR headset and it is going to be about $500 no matter where you try to get it. Then I got the TextureVR Premium stock that is around $270 or so. It is very well built with good adjustments. There is a similar one that is made in the UK that is similar but the TextureVR is made in the USA. Then you will need the Clay Hunt VR game that is about $20. I've had fun with it and will use it a lot during the winter. Just trying make some minor adjustments on the stock to make it feel better. It won't be perfect but at least I wont be sitting around on cold blustery days hoping I could go shoot! LOL.
 
#33 ·
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

I know a very accomplished and competitive husband and wife who say they use it daily as training and swear by its effectiveness.
 
#35 ·
I ordered 2 right hand grips to modify and Lee from TextureVR has been great to deal with!! I am going to use one to modify as much as possible, and maybe screw it up, and the second one as a final. We'll see. The first one may work great. If it does, I'll send it to him as a pattern and he may offer something similar as an option. I have some other things in mind for him as well.
 
#36 ·
128 or 512 ?
128 or 512 ?
really depends on what you are using it for. For Clay Hunt VR and movies then 128gb is fine, if you plan on playing some vr games, then 512gb.

stock wise, both are similar in cost and I have both, but I love the adaptability of the duck hunter. It scales quickly and easily from my 7 year old son to my 6'1" frame.
 
#37 ·
I'm still working on the grip and I have some grinding and sanding to do to freshen it up and looking better. But It still isn't fitting quite the way I want. So I got to thinking and I took the grip off and removed the "guide block" that is on the back. I then put it back on and snugged it up just a touch then rotated the grip to where it felt much more natural and then tightened it back up. Give it a try I think you'll find it will help with the feel.
 
#39 ·
Are you having drift problems with your right hand controller?
I am. The VR shotgun sometimes has a mind of it's own and wanders
from my line of sight. I have only shot doubles so far.
Are you using quest 3 or quest 2.

the developer recommends removing the second controller and disabling second controller tracking on quest 3 due to the way it does hand tracking