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Discussion starter · #21 ·
I tend to shoot intermediate, but my son easily runs 25 straight on professional, realistic clays, and wind. Have you had a chance to use the prescription insert, as I've often blamed my older eyes in not being able to track the faster clay.

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Do you have full target analysis on? I think it really does provide quite a bit of information
thanks. I haven’t tried the full target analysis. I will give that a shot.

I did go with the prescription inserts. I think they’re great. Much better than having to orient the headset just so to get my progressives lined up. For $50 or so it was an easy call and I’m super happy I did.
 
thanks. I haven’t tried the full target analysis. I will give that a shot.

I did go with the prescription inserts. I think they’re great. Much better than having to orient the headset just so to get my progressives lined up. For $50 or so it was an easy call and I’m super happy I did.
I forgot to add, there is a competing app created by aimpoint called Gaim, that uses there own wood stock. I haven't seen much about it. So at least one of the larger manufacturers recognizes the potential of VR
 
It's an amazing simulation. When Max Verstappen isn't racing F1 cars for real, he's on his simrig doing virtual racing. I think it will get like that with shooting when more people get to try it.

I should say, I'm the owner of MegaVR. We're just a husband and wife team but the Duck Hunter is getting rave reviews and we're incredibly proud of it.

We will have a stand at The Great British Shooting Show in February, so anyone in the UK then can come and give it a try.

Thanks for your comments, Gedi! It is the adjustability of the Duck Hunter that really makes it stand out from the crowd. You can match it to your gun in fit, weight and balance to the point that you are really training your muscle memory as well as your reactions and aim. I think the sim does need a proper stock to be enjoyed fully and it has to feel like your own gun as much as possible.

But regardless of which stock you choose, it is an absolute gem of a simulator and the developer has done such a good job creating something that competitive shooters can use for training but that is also so accessible that I really think it will help grow the sport... I keep saying, future champions may well be hitting their first clays now in VR!

If you want to see more comments from actual users of the sim we have a growing collection of reviews.
 
I forgot to add, there is a competing app created by aimpoint called Gaim, that uses there own wood stock. I haven't seen much about it. So at least one of the larger manufacturers recognizes the potential of VR
About Gaim: It looks great for rifles. We've had some customers who own a Gaim unit say that Clay Hunt VR definitely has the edge for Clay disciplines. You have to own their stock to have a license for the game so I have only used the trial but owners of Gaim confirm the Duck Hunter works well on it in the two controller configuration and that the ability to adjust and make the stock heavier is nice. Not sure if their stock will be compatible with Quest 3 or not, the Quest 3 uses a combination of controller and hand tracking so it may get confused. Don't know that for sure though.
 
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

I decided to try all of this and go balls-deep. I figured I needed to do something to get me through the winter and maybe help me with muscle memory, eye exercises, etc. If nothing else, it'll be fun and keep me busy. Plus, the wife and g'son wants to do it so I figured it would give them a way to try it without all the other expense.
 
I decided to try all of this and go balls-deep. I figured I needed to do something to get me through the winter and maybe help me with muscle memory, eye exercises, etc. If nothing else, it'll be fun and keep me busy. Plus, the wife and g'son wants to do it so I figured it would give them a way to try it without all the other expense.
My 7 yo son and 9 yo daughter love it. My 12 yo trap shooter really likes practicing doubles and handicaps with it. Its a lot of fun. I will say, if you're sharing between family members, you might want to look at the MegaVR Duck Hunter. It gives you a little more adjustability in size and weight. Also, you may have to make adjustments to point of aim for the controller when adjusting between shooters, but once you get the stock right and the pattern right, you can write everything down and plug it in when you change.
 
here is what I did to set mine up I know the instructions show laying the gun next to the VR stock or lay it over it. I still have a little tweaking to do but this helped oliviate some headaches and time. It works great but I am getting a couple of grips from them to modify to make it more like mine. one to F'up and the second for final. It's all an experiment, right? It'll get me through the winter!!
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Discussion starter · #28 ·
here is what I did to set mine up I know the instructions show laying the gun next to the VR stock or lay it over it. I still have a little tweaking to do but this helped oliviate some headaches and time. It works great but I am getting a couple of grips from them to modify to make it more like mine. one to F'up and the second for final. It's all an experiment, right? It'll get me through the winter!!
That's a very clever idea. Thanks! I've been meaning to go back and do a bit of tweaking and I think I'll get out some butcher paper and try that.

Will be curious what you do on the grips modifications once they come in.
 
I will post that as I fiddle with them. They said there is a homeycomb structure just below the surface to keep weight down. But that won't be an issue since it can be filled with epoxy, foam, bondo, etc. to work with. I'm hoping to get them this week.
 
i got the Meta Quest 3 VR headset and it is going to be about $500 no matter where you try to get it. Then I got the TextureVR Premium stock that is around $270 or so. It is very well built with good adjustments. There is a similar one that is made in the UK that is similar but the TextureVR is made in the USA. Then you will need the Clay Hunt VR game that is about $20. I've had fun with it and will use it a lot during the winter. Just trying make some minor adjustments on the stock to make it feel better. It won't be perfect but at least I wont be sitting around on cold blustery days hoping I could go shoot! LOL.
 
Bought a fun and potentially useful (I hope) virtual reality shooting simulator - was wondering if anyone else was using it...? Would love to compare notes.

Longer version:
Sometimes I don't really know in hindsight how I end up trying some newfangled thing out. But I guess I must have been bored at work and found myself checking out virtual reality shotgun simulations. Actually - I do remember, I'd recently tried a VR headset as part of the vision therapy I've been trying out and it was more cool than I'd expected. It was this that brought me back to thinking about whether there were good virtual reality Trap training tools at this point.

I'd seen the one that caught my eye in particular Clay Hunt VR before but hadn't really paid a ton of attention. For a while my at home practice was oriented around the DryFire system, and more recently a focus on eye exercises (which is still an ongoing experiment). But this time I went a bit down the rabbit hole on the "game," reading what seemed like pretty positive reviews from people who shot, not just ex players of Duck Hunt. Then I realized the headset it's compatible with (Quest) was coming out with a new version in a couple of weeks.

Before I knew it I'd ordered the headset, and the key peripheral for it - a "shotgun" frame that held the headset controllers and claimed to provide an authentic feel matched to your own gun. I've only been playing with it for a couple of days, but so far I'm really very impressed.

I've included a picture below of what the gunstock I bought looks like to go with. It doesn't look like much in the photo, but it makes the whole experience work. It's super adjustable, I was able to hold it up against my Perazzi and match most of the dimensions pretty accurately and then lock everything down. The stock and forend are real wood, and the whole frame weighs around 6lbs. Which isn't as much as my real gun, but gives a nice amount of heft - and you tend to "shoot" with less breaks than in real life so that weight adds up. You can add weights to bring it fully up to weight and add then front/back to achieve a desired balance point.

"Shooting" with it feels pretty realistic. It looks a bit ridiculous when you're holding it, but when you shoulder it in the game once everything is dialed in it feels pretty natural. You can look all around you so the experience is eerily immersive, at least for me. There are a ton of settings, so I'm still working on the most accurate way to configure things - but it seemed pretty realistic overall. I shot some skeet and sporting clays with the click of a button. Skeet in particular felt quite real (minus the travel and recoil).

I tried to include a short video - I'm not really sure how to capture it better yet from the headset - so it's clearly not perfect. In particular you might have to take my word for it that you can see the clays. :)


View attachment 1909292

I know a very accomplished and competitive husband and wife who say they use it daily as training and swear by its effectiveness.
 
I ordered 2 right hand grips to modify and Lee from TextureVR has been great to deal with!! I am going to use one to modify as much as possible, and maybe screw it up, and the second one as a final. We'll see. The first one may work great. If it does, I'll send it to him as a pattern and he may offer something similar as an option. I have some other things in mind for him as well.
 
128 or 512 ?
128 or 512 ?
really depends on what you are using it for. For Clay Hunt VR and movies then 128gb is fine, if you plan on playing some vr games, then 512gb.

stock wise, both are similar in cost and I have both, but I love the adaptability of the duck hunter. It scales quickly and easily from my 7 year old son to my 6'1" frame.
 
I'm still working on the grip and I have some grinding and sanding to do to freshen it up and looking better. But It still isn't fitting quite the way I want. So I got to thinking and I took the grip off and removed the "guide block" that is on the back. I then put it back on and snugged it up just a touch then rotated the grip to where it felt much more natural and then tightened it back up. Give it a try I think you'll find it will help with the feel.
 
Are you having drift problems with your right hand controller?
I am. The VR shotgun sometimes has a mind of it's own and wanders
from my line of sight. I have only shot doubles so far.
Are you using quest 3 or quest 2.

the developer recommends removing the second controller and disabling second controller tracking on quest 3 due to the way it does hand tracking
 
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