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So it appears the bottom line is:

So as long as the club has good machines and staff on duty to keep machines in top condition, then it appears tokens are not an issue.

Conversely, a club with bad machines and ill trained staff should not contemplate tokens until their ducks are in order, otherwise it will be a disaster.

And Don brought up my next question... Accumulation of unshot tokens. Without breakage or "seeing one", especially for practice, it looks like you could get a free round in theory every 12.5 paid rounds.
Disasters happen when there is no 'plan' in place. I have seen a post or two where the guy goes early, shoots a couple, adjusts the machine, whatever. If it is realy broke the guy goes to another field. That unattended shooting and allowing anyone other than TRAINED people in the traphouse to touch the machinery is planning for a disaster. A club which allows unsupervised shooting will, sooner or later, have a machine get so whacked that it costs more to fix the 'fixes' that it would have cost to have paid club help available for any target setting or machine clearing/repairs. If the 'trapper' says move to another field because this particular fix will take some time then OK. Otherwise eventually ALL the machines will go 'bad'.


No need to 'see one' in practice. I watch squads asking to 'see one' every time they change posts in a practice round. OK fine, they paid for the targets they can use them however they want. But I have watched that same squad call for a club paid trap attendant because the machine 'shorted them'. No, it didn't. They talked, they cussed a lost target, they banged the mic stands, they threw their 27 apiece and wanted more. So why should I, and the other 4 guys on my squad, who don't 'accidentally' throw those wasted birds not rotate through every 12.5 paid rounds and one guy shoot 'this one' free? If we have inadvertent throws or broken birds it all comes out in the wash. Between the 5 of us we will shoot a minimum of 25 rounds and often more because those first 25 rounds are the singles practice, then we will shoot another 25 rounds of caps. Often we then shoot a couple of rounds of doubles. Our 50+ full rounds has been fired in the same time it takes other squads or even a single shooter hogging a field to shoot 10 rounds or fewer.

Now I will admit that it has been cold and snow covered a couple weeks this winter and we don't get out for those 50+ round days as often but you get the idea. Any targets thrown are paid for.

Don T
 
I guess I see it a little different. I pay for a round, or 25 good targets. The two extras per shooter is to make sure the squad has enough if there a few bad ones. If we get more than 10 bad/broken targets in one round, It's either fixed or shut down till it can be.
I've seen shooters walk to two different fields to see with one has the most left on the counter....
 
You pay for 25 targets.

The extra 2 are not yours. They are the club's.

They are "in case of breakage."
 
I guess I'm not visualizing how the coin op works.

Is it one token per shooter that activates the machine into providing up to 25 targets? If so, then I can see where you can't save up the targets. I was thinking it was more like a bunch of tokens.

Just wondering because I've never seen one in action.

I can also see where one or two idiots might incur the wrath of three or four others who are ticked that someone has to put another token in the machine.
 
Brian,

At our club in Kansas, you buy a token at the desk and take them out to the line with you. Our club has a price for a round, but we also have a "buy 10 rounds, get one round free" as well.

There is a box at the trap with an LED readout on it.

You put a token into the box and the LED counter reads "27."

Another person puts in a token and it reads "54."

And so on.

Each time a target is thrown, one comes off the counter. After a round, assuming two people were shooting and each shot 25 targets, the counter would still read "4."

I cannot recall if that "times out" and gets wiped away eventually or not.

Been a few years since I've used it...
 
As I mentioned in a earlier thread I started shooting in the early 80's. I shot everything when i started. When I was over on the skeet field I enjoy the game for sure. I was surprised how many seasoned skeet shooters would shoot there pair and break them both but maybe bust the ass end off the second target. They would ask for another pair and break them harder and were pleased. As the round continued on these guys would ask for additional targets to be thrown, funny I never did see any of them in the clubhouse to pay for those extras.
I've shot a lot of trap targets over the years and have shot clubs with the token system. I prefer it as I can go out and shoot when I want to if there is nobody else interested. Just drop my token in and shoot how I want too, if I want to shoot all 25 on one post so be it. I find it works better for me for practice and I don't have to go in and sign up for another round. The club already has it's (my) money and all I'm concerned with is I get my targets to shoot.

PerazziDave
 
Brian in Oregon is not correct about the "free round" every 12 1/2 rounds. These are club targets, not yours or anyone elses. Consciencious club members should zero out the counters when they are finished shooting. I only wish all club members had a better idea of what to do with leftover targets on the counters.
 
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