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Ideas for Trap Games for Club

Discussion in 'Uncategorized Threads' started by at_trap_89, Apr 9, 2008.

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  1. at_trap_89

    at_trap_89 TS Member

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    Hello,

    I'm looking for ideas for trap "games" and events to attract shooters and raise money for trap at our club. We do an "Annie" now and then but that usually only gets a few members involved (and doesn't cut it as far as extra revenue goes).

    Any suggestions on events, prizes, and more importantly the "rules" of how each game is operated would all be appreciated! (We tend to operate over a single trap if that changes anything)

    Thanks!
    David
     
  2. Recoil Problems

    Recoil Problems TS Member

    Joined:
    Jan 29, 1998
    Messages:
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    We play a game at our club that we call long shot. To play what we do is charge a dollar a ticket from each shooter interested in playing. When we get a bunch of shooters we draw two tickets .
    Shooter Number one gets one shot at a target thrown from Trap One. The shooter stands at the 27 yd line on station five on trap two.
    Shooter number two gets the same opportunity.
    If neither shooter hits the target all the money goes in the pot for the next time we play the game. Sometimes we play each week but often not for some weeks.
    Because of the distance the targets are almost impossible to hit or often even see very well depending on which way they happen to fly.
    If shooter number one hits the target he/she gets 1/2 of the pot and the other 1/2 goes to the club. If shooter two hits it he / she gets 1/4.
     
  3. Gold E

    Gold E TS Member

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    Sep 22, 2006
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    Skrap – Trap targets from the Skeet stations.


    Wobble Trap – A favorite among the younger crowd.


    Covey Flush – Using a wobble trap. Can be played individual or team style.


    Make-a-Break – Requires 6 to 8 machines but is THE favorite at our club. The high and low house and trap can be incorporated if your field is overlaid.


    Five Stand – Again requires at least 6 machines total.


    Horse – If the field is conducive and safety issues can be fully addressed.
     
  4. Gold E

    Gold E TS Member

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    I forgot: Mini-FITASC - Again, requires 6 or more machines, some of which need to be portable. Forget the weird rules; just play for fun.
     
  5. DJM

    DJM Member

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    Jan 29, 1998
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    Location:
    Central Minnesota
    Walk Up - A group of shooters all place an ante into the pot. Shooters one at a time start on the 27 yard line. The thrower stands behind them. The shooter loads his gun and walks toward the trap house. Target is thrown and the shooter attempts to hit it. 4 targets are thrown at random before the shooter reaches the trap house. The shooter stops to reload and no target is thrown while the shooter reloads until his action is closed. Best of 4 shots wins the pot.
     
  6. Rusty Razor

    Rusty Razor Member

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    Feb 21, 2008
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    Location:
    Colorado
    Quail Hunt; teams of three stand on trap house, throw 25 birds as fast as posible- this requires the older type of thowers that are hand loaded. the team that miss the least wins have 3 or 4 scorers count misses not hits this is much easier just count birds that hit the ground. Can change up teams two doubles guns one singles or what ever. Lots of fun. Jim Henry
     
  7. School Teacher

    School Teacher Well-Known Member

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    Location:
    Louisville, KY
    "Killer"

    Every shooter puts $3 or more into the pot. In higher dollar "killers", numbers are drawn for starting position.

    Shooters line up with the leader selecting the starting point, which can be anywhere but is typically at 27 yards or further behind the trap house. A line is thus formed and shooting occurs from left to right. After each shooter has fired once, the leader may reposition the starting point and/or the shooting position of the line of shooters. The leader may require 2-5 shooters on the right to walk to the left of the line.

    The line of shooters may be positioned anywhere behind the trap house including to the left of position one or to the right of position five and, of course, way back into the parking lot.

    The first shooter fires and, if the target is broken, no other shooters may shoot. If the target is missed, the next shooter may fire and so on until the target is broken. Any shooter, who fires and misses, when the target is broken by another shooter, gets a mark. If you shoot at a broken target, you get a mark. If no target is broken, no matter how many shooters fire, there are no marks.

    Small dollar killers ($3) usually have 2 marks and larger dollar killers ($5, $10 and up) have 3 or more marks. The more marks, the longer the time required to shoot the match.

    In larger dollar killers, you pay the shooter who puts a mark on you $1 and you get $1 for every shooter that you put a mark on.

    Many clubs shoot “killers” and draw good crowds as they are very popular. A lot of serious thinking goes into the “back-up” loads of various shooters.

    Killers are very popular throughout Kentucky.

    IMO, registered shooting is declining in attendance and the attendance at games, especially "killers" is holding steady or increasing. If you are a good shot, you can do all right on the money.


    Ed Ward
     
  8. maclellan1911

    maclellan1911 TS Member

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    we nicked name this game 25 out&back. 3 shots per post.

    all shooters start on post 1. shooter 1 steps up and calls for bird if he hits he moves on to post 2 if he misses he gets 2 more tries. In the event he misses all 3 shots he will advance to next post anyway. once all shooters have advanced. It starts again on next post. Object is to move through all 5 stations @ 16 yards then you go back 3 yards and go through the stations again, as shooters run out of shells they are out. With enough people to keep things organized and moving it goes quickly. we do not have to many shooters on the most part maybe 8 to 12. WE also do a thing called straight race. post 3 machine set on straight away targets run the 25 as fast as possible. no real money for this game yet.
     
  9. missemucho

    missemucho Member

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    The March 2008 Shotgun Sports Magazine had a good article on Trap games.
    John
     
  10. at_trap_89

    at_trap_89 TS Member

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    Thanks for all the ideas guys. Please feel free to add more!
     
  11. TLK

    TLK TS Member

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    I believe in one of the last couple of Shotgun Sports magazine there was an article listing a few different games
     
  12. missemucho

    missemucho Member

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    The March 2008 Shotgun Sports Magazine had a good article on Trap games.
    John
     
  13. at_trap_89

    at_trap_89 TS Member

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    Thanks for all the ideas guys. Please feel free to add more!
     
  14. TLK

    TLK TS Member

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    Messages:
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    I believe in one of the last couple of Shotgun Sports magazine there was an article listing a few different games
     
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